﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace InfinateSki
{
    abstract class InWorldObject
    {
        abstract void movedByWorld(Float x, Float y) { } //moves the object on screen along with all the others like the world.
        abstract bool willItBlend(Float skierX, Float skierY) { } //should return true if the object is collided with the skier at point x,y

    }
}
